Sunday, May 31, 2015


Some old video game work from 2012, almost forgot about this stuff!
 Earlier head/body design, costume by Long Ouyang.

Wednesday, May 20, 2015


Cats out of the bag, what i have been working on since last year. Going to be really cool, look forward to sharing what i have been up to in 2017! :D

Thursday, May 7, 2015

Reference packs for designers

 Some recent high res photographic reference packs i started selling for designers, all photos are taken by me with a Canon 6D, all images are around 5,500 pixels wide and are great resources, ref or photobash material for personal or professional use. Enjoy and have fun!

Tuesday, March 17, 2015


Some costume designs done in 2011 for Ruairi Robinson's rad short film LEVIATHON that just got released. Check it out if you havent seen it yet!
Some shots of the suit in the short.

  The Leviathan -- Teaser from Ruairi Robinson on Vimeo.

Saturday, March 14, 2015


Some old 'Chappie' story paintings from back in (2012?) that i found on the net, I don't have any copies of the work i did before i left Weta so i will just repost them as they get released. Go check out the film if you haven't seen it yet, turned out pretty cool!

Thursday, October 23, 2014


Blogger still giving me huge issues when i upload, the colors/values are totally messed up, had to tweak this image a ridiculous amount to get something semi close to how it should look when blogger processed the image. Please go to my website or anywhere else to see the work properly, thanks!

 LILY - Bio Suit

Thursday, August 7, 2014


Had the huge pleasure and honor to work with Luc Besson again on his recent film LUCY, helping him visualize a lot of the more cerebral portions of his script. Was fun to work with him early on to develop and visualize the future computers seen at the end and visualize some other really out there ideas. One of the first big projects to come out finally working as an independent directly with the client/director, was fun to go on set, see our names in the credits as ourselves and be able to post our work with no hassle...... amazing! :)

You can see more stuff i did for LUCY on my site.

Also noticing blogger really shifts and changes the colors of my images drastically, like everything looks really warm and just 'off'.....anyone else getting that issue? Please view on my site for more accurate colors. 

Sunday, July 20, 2014

OPAL - CDA Workshop

One of the designs developed for the Concept Design Academy workshop this past weekend, started with photo/sketch exploration and this was a zbrush blockout/paintover to resolve the design and take it to a slightly higher fidelity as some of the stuff covered on day 1 before refining further.

The idea is that the smaller arms can clip/lock into the main arms while in motion or while in transit on another vehicle. The larger arms/legs are for locomotion and manipulation, each finger is a retractable tentacle type manipulator that come out when needed for more delicate interaction with its environment or for attacking. The smaller arms are for manipulation and have an ammo feed inside so the design can hold another weapon with its fingers or fire directly out of its hands to engage targets in multiple directions at once. The arms are all very flexible like an octopus or something so it could move and traverse areas where a human cannot, the more hard surfaced parts at the top of each limb contain ammo/battery/brain of the thing so even if the main 'head' area gets damage or an arm gets blown off they can operate independently to finish their task. Will post some of the closeup's/refinements we did of some of this soon. 

 Couple versions of the early sketch and the initial 3D refinement done for this design over the weekend at the CDA workshop. Still feel like its much easier to control and design graphic shapes in 2D much easier, something always gets lost in translation for me, but its just knowing the strengths and weaknesses of each workflow and using them to get the best result for the job.