Sunday, July 20, 2014

OPAL - CDA Workshop

One of the designs developed for the Concept Design Academy workshop this past weekend, started with photo/sketch exploration and this was a zbrush blockout/paintover to resolve the design and take it to a slightly higher fidelity as some of the stuff covered on day 1 before refining further.

The idea is that the smaller arms can clip/lock into the main arms while in motion or while in transit on another vehicle. The larger arms/legs are for locomotion and manipulation, each finger is a retractable tentacle type manipulator that come out when needed for more delicate interaction with its environment or for attacking. The smaller arms are for manipulation and have an ammo feed inside so the design can hold another weapon with its fingers or fire directly out of its hands to engage targets in multiple directions at once. The arms are all very flexible like an octopus or something so it could move and traverse areas where a human cannot, the more hard surfaced parts at the top of each limb contain ammo/battery/brain of the thing so even if the main 'head' area gets damage or an arm gets blown off they can operate independently to finish their task. Will post some of the closeup's/refinements we did of some of this soon. 

 Couple versions of the early sketch and the initial 3D refinement done for this design over the weekend at the CDA workshop. Still feel like its much easier to control and design graphic shapes in 2D much easier, something always gets lost in translation for me, but its just knowing the strengths and weaknesses of each workflow and using them to get the best result for the job.