Some more class demos and things from last
week, Primates! Everything was started with a dynamesh sphere and
sculpted from scratch.
The more detailed one is the class demo, but i ended up eyeballing a lot of the forms based on photos and
reference....which didn't feel accurate to me.... like something was
slightly off. While i could always justify some of the forms based on
many of the variations of Orangutans i was looking at, something still
felt off to me and it bugged me into the weekend. So for personal growth
i decided to model a simple orangutan skull so that i was building the
forms around it to allow everything to fit where it should, this was a
much more logical way to work and allowed me to understand how all the
muscles and skin fit on top of the bone to create the forms i was seeing
in the reference photos. The less detailed one was done with this
process which i feel looks much more accurate. Then after all that was
in place i sculpted an expression i saw in my reference that i thought
was pretty hilarious... fun times! I modified the teeth and things based
on the reference photo which was pretty interesting as well, one of its
lower teeth had been knocked out so the remaining 3 had shifted to the
center and many of the other teeth were moved around and shifted at odd
positions from years of use in the wild. Really cool stuff to put into
the visual library for future use.