What i have been working on the past few years as a Senior Concept Designer and Art Director, looking forward to seeing this next year!
Showing posts with label design. Show all posts
Showing posts with label design. Show all posts
Thursday, November 10, 2016
Monday, October 24, 2016
BUSINESS/ART/LIFE PART 1
Finished up Part 1 of the lecture i gave recently overseas,
will try to finish up Part 2 at a later date. A collection of thoughts
and experiences from working in the entertainment industry, basically
the sort of talk i wish someone gave to me before i started working. I
hope this is useful to you all and helps you on your journey.
If you enjoyed this video and would like to support me sharing more content like this in the future feel free to buy/donate on my gumroad, the gumroad versions has an additional 3-4 mins of content on rates for designers: https://gumroad.com/benmaurodesign
If you enjoyed this video and would like to support me sharing more content like this in the future feel free to buy/donate on my gumroad, the gumroad versions has an additional 3-4 mins of content on rates for designers: https://gumroad.com/benmaurodesign
Sunday, July 20, 2014
OPAL - CDA Workshop
One of the designs developed for the Concept
Design Academy workshop this past weekend, started with photo/sketch
exploration and this was a zbrush blockout/paintover to resolve the
design and take it to a slightly higher fidelity as some of the stuff covered on day 1 before refining further.
The idea is that the smaller arms can clip/lock into the main arms while in motion or while in transit on another vehicle. The larger arms/legs are for locomotion and manipulation, each finger is a retractable tentacle type manipulator that come out when needed for more delicate interaction with its environment or for attacking. The smaller arms are for manipulation and have an ammo feed inside so the design can hold another weapon with its fingers or fire directly out of its hands to engage targets in multiple directions at once. The arms are all very flexible like an octopus or something so it could move and traverse areas where a human cannot, the more hard surfaced parts at the top of each limb contain ammo/battery/brain of the thing so even if the main 'head' area gets damage or an arm gets blown off they can operate independently to finish their task. Will post some of the closeup's/refinements we did of some of this soon.
Couple
versions of the early sketch and the initial 3D refinement done for
this design over the weekend at the CDA workshop. Still feel like its
much easier to control and design graphic shapes in 2D much easier,
something always gets lost in translation for me, but its just knowing
the strengths and weaknesses of each workflow and using them to get the
best result for the job.
The idea is that the smaller arms can clip/lock into the main arms while in motion or while in transit on another vehicle. The larger arms/legs are for locomotion and manipulation, each finger is a retractable tentacle type manipulator that come out when needed for more delicate interaction with its environment or for attacking. The smaller arms are for manipulation and have an ammo feed inside so the design can hold another weapon with its fingers or fire directly out of its hands to engage targets in multiple directions at once. The arms are all very flexible like an octopus or something so it could move and traverse areas where a human cannot, the more hard surfaced parts at the top of each limb contain ammo/battery/brain of the thing so even if the main 'head' area gets damage or an arm gets blown off they can operate independently to finish their task. Will post some of the closeup's/refinements we did of some of this soon.
Friday, February 21, 2014
2D/3D Environment Design
Video is live! :)
Another free tutorial video going over the creation of a set design in ZBrush and rendering in Keyshot the paint over in Photoshop. Video will be up in a few hours. :)
Early Keyshot exploration.
Another free tutorial video going over the creation of a set design in ZBrush and rendering in Keyshot the paint over in Photoshop. Video will be up in a few hours. :)
Early Keyshot exploration.
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