Monday, November 25, 2019


Happy to finally start talking about this! The reason I've been so quiet the last 3+ years on the personal work side of things is because i have been putting all my free time into writing and illustrating my first original graphic novel called HUXLEY™, its at a point where i can start sharing/talking about it as im getting close to finishing the entire book.

The original Huxley™ robot character was created and designed back in 2014 with a story i had in mind, around 2016 i started to actively produce page 1 and commit to making this thing in-between client work. Has been a long road, and a lot of these early pages are 3+ years old now but im excited to start putting this out there and share this new story universe with the world.

Wednesday, June 12, 2019


 New trailer for our game released! Hope you guys like it, has been a blast to work on. :)
Have been heavily involved in the Forerunner design on Infinite, was super cool to see this space come together working with Sparth and the talented environment team (Chiyo Lai, John Flath, Jihoon Kim, Patrick Hammond and many others) at 343!

 This project has been a huge full circle experience for me. One of the reasons i became an artist in the first place was because of the original Halo game(s). I wanted to design levels/architecture specifically because of how interesting i found the Forerunner designs to be. So to be able to come on board and do exactly that after all these years, my 17-year old self is very happy right now!
 Cool to see some concept art get released already for Halo Infinite! These were a couple early collab pieces between the incredible Sparth and myself done during production of the trailer that were officially released. Has been a career highlight having him as an AD, learn so much everyday! :)
 The first one was an image trying to figure out the overall space of the forerunner room before taking things further.
 The second is a concept for the low power version of the Pelican after the pilot has been living alone for a while. I was tasked with creating some early lighting images (low/full power, emergency/warning) for the story that Dan Chosich needed in the trailer. Look forward to sharing more as they get released, fun times!
Shot in the trailer.

Thursday, November 29, 2018


Some Predator exploration back in 2016, always fun to explore different ideas early on in a project. These were an evolution of some early ideas Constantine Sekeris explored on the project that i was asked to take a crack at.

The Predator Dog was the last task i worked on. Bryan Wynia and the ADI guys had already done most of the development on the design and i was asked to figure out color/skin patterns/dredds and some refinement/exploration in a few different directions. I wasn't given the model the other guys made at the time so this was sculpted from a sphere in Zbrush based on the earlier work Bryan/ADI had done.

Sunday, July 15, 2018


Surprised and delighted that Director Jordan Vogt Roberts is sharing some early work we did for the film over the next 31 days for the anniversary of the original games release. Will update anymore work that gets released here that i did for the project (and will update it with higher res files if i get clearance). #METALGEAR31st
A calmer alternate version of the Snake vs. Rex shot. More of the moment when Snake first comes across Metal Gear Rex in the hanger. cold breath and socom in hand.
This was one of the more horror/magical realism based images i visualized for Jordan.

#10 by Ben Mauro
#18 by Ben Mauro
 #31 by Ben Mauro

#1 by Nick Foreman.

 #2 by Eddie Del Rio

 #26 From Eddie Del Rio
#4 by Dennis Chan
 #25 by Dennis Chan
#7 from Maciej Kuciara!
 #11 by Lap Pun Cheung

#14 by Lap Pun Cheung

 #12 by Jakub Rozalski
 #5 by Jakub Rozalski
 #9 by Joe Peterson
  #23 by Ignacio Lazcano

#15 by Nick Foreman.

#17 From Nick Foreman
 #8 by Ignacio Bazan Lazcano.
#27 from Joseph Cross and Nivanh Chanthara!
#29 from Jakub Rozalski

Monday, June 25, 2018


Crab Tank in action.
 M2-TIGER in action.
M2 TIGER. Will try to put this guy in an environment/action shot like the CRAB Tank if i get a little time this week. Target was to make a smaller two legged weapons platform in this universe, somewhere in-between an ED-209, The Moose and a baby MGS REX.
Crab-tonomous military vehicle done for fun.
Gorilla Exo Soldier.

Wednesday, June 6, 2018


Some sketches and studies done for fun in my free time. 
 Initial line drawings and color before a few tweaks in the above images.
Space crate sketches.
Future Stratos Zero sketch.
Earlier vehicle studies to get warmed up.