Happy to finally start talking about this! The
reason I've been so quiet the last 3+ years on the personal work side of
things is because i have been putting all my free time into writing and
illustrating my first original graphic novel called HUXLEY™, its at a
point where i can start sharing/talking about it as im getting close to
finishing the entire book.
The original Huxley™ robot character was
created and designed back in 2014 with a story i had in mind, around
2016 i started to actively produce page 1 and commit to making this
thing in-between client work. Has been a long road, and a lot of these
early pages are 3+ years old now but im excited to start putting this
out there and share this new story universe with the world.
https://www.artstation.com/artwork/qAz6oa
https://benmaurodesign.com/HUXLEY-GRAPHIC-NOVEL
Monday, November 25, 2019
Wednesday, June 12, 2019
HALO INFINITE
New trailer for our game released! Hope you guys like it, has been a blast to work on. :)
Have been heavily involved in the Forerunner design on Infinite, was super cool to see this space come together working with Sparth and the talented environment team (Chiyo Lai, John Flath, Jihoon Kim, Patrick Hammond and many others) at 343!
This project has been a huge full circle experience for me. One of the reasons i became an artist in the first place was because of the original Halo game(s). I wanted to design levels/architecture specifically because of how interesting i found the Forerunner designs to be. So to be able to come on board and do exactly that after all these years, my 17-year old self is very happy right now!
Cool to see some concept art get released already for Halo Infinite! These were a couple early collab pieces between the incredible Sparth and myself done during production of the trailer that were officially released. Has been a career highlight having him as an AD, learn so much everyday! :)
The first one was an image trying to figure out the overall space of the forerunner room before taking things further.
The second is a concept for the low power version of the Pelican after the pilot has been living alone for a while. I was tasked with creating some early lighting images (low/full power, emergency/warning) for the story that Dan Chosich needed in the trailer. Look forward to sharing more as they get released, fun times!
Shot in the trailer.
Have been heavily involved in the Forerunner design on Infinite, was super cool to see this space come together working with Sparth and the talented environment team (Chiyo Lai, John Flath, Jihoon Kim, Patrick Hammond and many others) at 343!
This project has been a huge full circle experience for me. One of the reasons i became an artist in the first place was because of the original Halo game(s). I wanted to design levels/architecture specifically because of how interesting i found the Forerunner designs to be. So to be able to come on board and do exactly that after all these years, my 17-year old self is very happy right now!
Cool to see some concept art get released already for Halo Infinite! These were a couple early collab pieces between the incredible Sparth and myself done during production of the trailer that were officially released. Has been a career highlight having him as an AD, learn so much everyday! :)
The first one was an image trying to figure out the overall space of the forerunner room before taking things further.
The second is a concept for the low power version of the Pelican after the pilot has been living alone for a while. I was tasked with creating some early lighting images (low/full power, emergency/warning) for the story that Dan Chosich needed in the trailer. Look forward to sharing more as they get released, fun times!
Shot in the trailer.
Thursday, November 29, 2018
Predator
Some
Predator exploration back in 2016, always fun to explore different
ideas early on in a project. These were an evolution of some early ideas
Constantine Sekeris explored on the project that i was asked to take a crack at. https://www.artstation.com/benmauro
The Predator Dog was the last task i worked on. Bryan Wynia and the ADI guys had already done most of the development on the design and i was asked to figure out color/skin patterns/dredds and some refinement/exploration in a few different directions. I wasn't given the model the other guys made at the time so this was sculpted from a sphere in Zbrush based on the earlier work Bryan/ADI had done.
Sunday, July 15, 2018
METAL GEAR SOLID (film)
Surprised and delighted that Director Jordan Vogt Roberts is sharing
some early work we did for the film over the next 31 days for the
anniversary of the original games release. Will update anymore work that
gets released here that i did for the project (and will update it with
higher res files if i get clearance). #METALGEAR31st
#10 by Ben Mauro
https://www.artstation.com/benmauro
#18 by Ben Mauro
https://www.artstation.com/benmauro
#31 by Ben Mauro
https://www.artstation.com/benmauro
#1 by Nick Foreman.
https:// www.artstation.com/ kilo_three
#2 by Eddie Del Rio
https:// www.artstation.com/kackey22
#26 From Eddie Del Rio
https://www.artstation.com/kackey22
#4 by Dennis Chan
https://www.artstation.com/dennis_chan
https://twitter.com/VogtRoberts
A calmer alternate version of the Snake vs. Rex shot. More of the moment when Snake first comes across Metal Gear Rex in the hanger. cold breath and socom in hand.
This was one of the more horror/magical realism based images i visualized for Jordan.A calmer alternate version of the Snake vs. Rex shot. More of the moment when Snake first comes across Metal Gear Rex in the hanger. cold breath and socom in hand.
https://www.artstation.com/benmauro
#18 by Ben Mauro
https://www.artstation.com/benmauro
https://www.artstation.com/benmauro
#1 by Nick Foreman.
https://
#2 by Eddie Del Rio
https://
#26 From Eddie Del Rio
https://www.artstation.com/kackey22
#4 by Dennis Chan
https://www.artstation.com/dennis_chan
#25 by Dennis Chan
https://www.artstation.com/dennis_chan
#7 from Maciej Kuciara!
https://www.artstation.com/maciej
#11 by Lap Pun Cheung
https://twitter.com/ c780162
#14 by Lap Pun Cheung
https://twitter.com/ c780162
#12 by Jakub Rozalski
https://twitter.com/mr_werewolf_art
#5 by Jakub Rozalski
https://twitter.com/mr_werewolf_art
www.artstation.com/ joepeterson
#23 by Ignacio Lazcano
#15 by Nick Foreman.
https:// www.artstation.com/ kilo_three
#17 From Nick Foreman
https://www.artstation.com/kilo_three
#8 by Ignacio Bazan Lazcano.
https://www.artstation.com/neisbeis
#27 from Joseph Cross and Nivanh Chanthara!
https://twitter.com/josephacross
https://twitter.com/NivanhChanthara
#29 from Jakub Rozalski
https://www.artstation.com/dennis_chan
#7 from Maciej Kuciara!
https://www.artstation.com/maciej
#11 by Lap Pun Cheung
https://twitter.com/
#14 by Lap Pun Cheung
https://twitter.com/
#12 by Jakub Rozalski
https://twitter.com/mr_werewolf_art
#5 by Jakub Rozalski
https://twitter.com/mr_werewolf_art
#9 by Joe Peterson
https://#23 by Ignacio Lazcano
#15 by Nick Foreman.
https://
#17 From Nick Foreman
https://www.artstation.com/kilo_three
#8 by Ignacio Bazan Lazcano.
https://www.artstation.com/neisbeis
#27 from Joseph Cross and Nivanh Chanthara!
https://twitter.com/josephacross
https://twitter.com/NivanhChanthara
#29 from Jakub Rozalski
Monday, June 25, 2018
CRAB TANK
Crab Tank in action.
M2-TIGER in action.
M2 TIGER. Will try to put this guy in an environment/action shot like
the CRAB Tank if i get a little time this week. Target was to make a
smaller two legged weapons platform in this universe, somewhere
in-between an ED-209, The Moose and a baby MGS REX.
Crab-tonomous military vehicle done for fun.
http://benmaurodesign.com/SPACESHIPS-VEHICLES
Gorilla Exo Soldier.
http://benmaurodesign.com/SPACESHIPS-VEHICLES
Gorilla Exo Soldier.
Wednesday, June 6, 2018
SCI-FI SPACESHIPS, CRATES, STUDIES
Some sketches and studies done for fun in my free time.
Initial line drawings and color before a few tweaks in the above images.
Space crate sketches.
Future Stratos Zero sketch.
Earlier vehicle studies to get warmed up.
Initial line drawings and color before a few tweaks in the above images.
Space crate sketches.
Future Stratos Zero sketch.
Earlier vehicle studies to get warmed up.
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