Some pitch work from 2012 that Eduardo Pena and i worked on that we still have not been paid for, here were a few designs i did, glowing eyes and all....not my call.
Showing posts with label props. Show all posts
Showing posts with label props. Show all posts
Saturday, January 25, 2014
Sunday, March 1, 2009
Mid-Term update...
Work Update: Decided to go work with some talented friends at Insomniac Games for a bit before i head out. Good times.
If any Art Center students are looking for a place contact me ASAP!
Large room in a 4 bedroom house, 5 min from AC. $800 + utilities. Preferably someone with 2 terms left at school.
Lots of personal work 90% done, i will try to finish up and post a few more before work tomorrow. Character WIP, trying to keep things simple.
Fuel Processor, still needs another detail pass.
Block-in from class, the detailed version got too cluttered.
BIOSHOCK 2: Cover
I was contacted around a month ago by Russian gaming magazine Igromania, to do a cover for their issue featuring "Bioshock 2". I sent them some new ideas but they ended up sticking close to the original image that 2K provided them. It was fun learning experience...even if it ended up being more of a paintover.
If any Art Center students are looking for a place contact me ASAP!
Large room in a 4 bedroom house, 5 min from AC. $800 + utilities. Preferably someone with 2 terms left at school.
Lots of personal work 90% done, i will try to finish up and post a few more before work tomorrow. Character WIP, trying to keep things simple.
Fuel Processor, still needs another detail pass.
Block-in from class, the detailed version got too cluttered.
BIOSHOCK 2: Cover
I was contacted around a month ago by Russian gaming magazine Igromania, to do a cover for their issue featuring "Bioshock 2". I sent them some new ideas but they ended up sticking close to the original image that 2K provided them. It was fun learning experience...even if it ended up being more of a paintover.
Labels:
bioshock,
characters,
environments,
props
Wednesday, September 24, 2008
Fall Update...
Hi everyone, Here are a few things i have squeezed in between projects.
Slowly chipping away at a personal project... probably not the final design.
Heres an updated version, still has another design/render pass to go.
Funky alien newsboy WIP....
Quick ruin concepts done for fun.
Some production art for Discovery Channel.
Landscape painting at the beach. Focused on color, forms fell apart.
Slowly chipping away at a personal project... probably not the final design.
Heres an updated version, still has another design/render pass to go.
Funky alien newsboy WIP....
Quick ruin concepts done for fun.
Some production art for Discovery Channel.
Landscape painting at the beach. Focused on color, forms fell apart.
Friday, February 29, 2008
Mid-Term Update...
Here are a few things from my Architecture 2 project. i am still touching everything up and will add the rest sometime next week, i will also include the sketch/development work at that time. These images are for a proposed sequel to 'Bioshock'.
The first and third images are based on earlier studies that i had done from the LOC.
'The Journey Begins'
'The Mouth of Madness'
'Quiet, too Quiet...
''Into the Belly of the Beast'
'Conquering your Demons'
'The Last Stand'
Tech study and tram design
Now i will have more time to do my CDA homework, back to drawing mechs!
The first and third images are based on earlier studies that i had done from the LOC.
'The Journey Begins'
'The Mouth of Madness'
'Quiet, too Quiet...
''Into the Belly of the Beast'
'Conquering your Demons'
'The Last Stand'
Tech study and tram design
Now i will have more time to do my CDA homework, back to drawing mechs!
Labels:
architecture,
environments,
props
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