Showing posts with label environments. Show all posts
Showing posts with label environments. Show all posts

Friday, August 4, 2017

VALERIAN - BIG MARKET

Got approval on a small selection of the work i did for the film, will try to get it all uploaded in the coming weeks. :)

http://benmaurodesign.com/VALERIAN 

Thursday, December 24, 2009

Holiday Break...

New year approaching fast, still time to get some work done! Nice to have a little downtime to experiment with different aesthetics.

A homage to all the artists/teachers/friends that worked on AVATAR, the film really captured my imagination like few things have in a long time. just some exploration for fun.Coming up with multiple fictitious weapon manufactures for fun, one is a slightly more advanced line of human based weapons than what is available today.... the others will be off-world manufacturers of alien technology. Time to explore!Still a modeling noob, here was a model i built in Maya and rendered in Keyshot. Couldn't find the most up to date file, so excuse the low-poly grip area.

Monday, June 1, 2009

Summer Update...

Got the go-ahead to show some work i did for a HL2 Mod last year, Dinosaurs and Nazi's.......who knew? I will see if i can find anything else i did for the project. Hopefully i can show some newer stuff soon.......back to work!

Download it here: Dino D-Day MOD

Speedie.Vehicle practice.

Sunday, March 1, 2009

Mid-Term update...

Work Update: Decided to go work with some talented friends at Insomniac Games for a bit before i head out. Good times.

If any Art Center students are looking for a place contact me ASAP!
Large room in a 4 bedroom house, 5 min from AC. $800 + utilities. Preferably someone with 2 terms left at school.

Lots of personal work 90% done, i will try to finish up and post a few more before work tomorrow. Character WIP, trying to keep things simple. Fuel Processor, still needs another detail pass. Block-in from class, the detailed version got too cluttered.BIOSHOCK 2: CoverI was contacted around a month ago by Russian gaming magazine Igromania, to do a cover for their issue featuring "Bioshock 2". I sent them some new ideas but they ended up sticking close to the original image that 2K provided them. It was fun learning experience...even if it ended up being more of a paintover.

Friday, April 18, 2008

End of Term Update.....Ratatouille

A couple images from my Arch 2 final, the assignment was to create a characters dwelling from a film property that was never shown in the film. I picked Skinner from Ratatouille and developed his apartment/home. Stay tuned for more, i will be finishing up and organizing the rest of stuff from this project and the rest of term over the next couple days...

Skinner in his 'treasure room'. 'treasure room' designkitchen design.Kitchen detail.

Friday, February 29, 2008

Mid-Term Update...

Here are a few things from my Architecture 2 project. i am still touching everything up and will add the rest sometime next week, i will also include the sketch/development work at that time. These images are for a proposed sequel to 'Bioshock'.

The first and third images are based on earlier studies that i had done from the LOC.

'The Journey Begins' 'The Mouth of Madness''Quiet, too Quiet...''Into the Belly of the Beast''Conquering your Demons''The Last Stand'Tech study and tram designNow i will have more time to do my CDA homework, back to drawing mechs!

Monday, November 12, 2007

Mini Update

Here are a few speed paintings and some things for fun. I have been trying to wrap my head around creating logical technology and machinery lately, i will post any breakthroughs as they occur. New website is up!

The IceQueen a.k.a. Big Mama
Collaboration with Daniel Simon and John Park

The last image is something i worked on over the summer for Daniel Simon's' book 'Cosmic Motors' which will be out next month. You can check out more of his work, and find out more about the book here http://www.danielsimon.net/index.html 0_0. You can also see more of John's work here http://jparked.blogspot.com/. It was an amazing experience to be able to contribute to the book and work with such a talented designer, it still hasn't really sunk in yet.

Also, changed the blog around a bit, the title was starting to feel a bit pretentious. Sorry for the delays between posts, there is just so much amazing work out there it gets a little intimidating. i want to make sure and (hopefully) contribute something worthwhile each time.

Thanks again for all the comments, i really appreciate it.