Finally got approval to show three Call of Duty: Black Ops 3 images done
back in 2014. This was for a stealth fighter VTOL seen in the game, was
fun working back and forth with Treyarch on this! Hopefully i will be
able to show a few more things at some point if/when more stuff gets
approved.
Showing posts with label vehicle. Show all posts
Showing posts with label vehicle. Show all posts
Thursday, November 17, 2016
Saturday, February 16, 2013
'COPPERHEAD'
Synthetically engineered cyborg assassin. Done for Danny Luvisi's upcoming LMS book reprint, he kindly asked me
to contribute and i really wanted to design a new character that would
give his Gabriel a good fight. He also has a knife in his mouth, don't get too close.
It looks fairly humanoid anatomy from this picture but the body design is very different looking, will update this thread when i finish the full body design. Early next week maybe after i get through some freelance?
http://www.facebook.com/pages/Last-Man-Standing/120622634669647?fref=ts
It looks fairly humanoid anatomy from this picture but the body design is very different looking, will update this thread when i finish the full body design. Early next week maybe after i get through some freelance?
http://www.facebook.com/pages/Last-Man-Standing/120622634669647?fref=ts
Thursday, January 3, 2013
'Gritty and Real'....or something
Cleaning house before end of year, found this
in one of my old folders. Bashed it together during Aaron Becks awesome
CDW presentation in Sept while he was going over some of his techniques
for creating concepts with a photo base. Some sort of post apocalyptic
911 (of course!) could definitely use a bit more love in the
details/refinement but it is what it is, just messing around while
watching a friend demo.
Basic
idea was just some sort of militarized/armored plating over/replacing a
911 chassis (993 GT2 EVO to be exact). Similar world to what Aaron was
creating his vehicle for in the demo though mine doesn't have the
massive suspension like his had, though i could always say that this is
what it looks like when its lowered and going fast, then when it goes
offroad the suspension would raise up so it can handle rockier terrain
etc. so it could handle many different types of terrain but was thinking
of Australian/Afghanistan looking deserts/rocky roads in particular. In
the world maybe humanity has organized itself to a degree and is trying
to rebuild civilization in a couple developed towns with a moderately
organized military force to protect it from outside bandits. This could
be one of many of their patrol vehicles, i imagine each would be
different in the town as they build over whatever they could find. Maybe
it was an abandoned US military base to explain all the MWRAP
plating etc?
One 2013 resolution was creating more 'realistic' mechanical designs in my personal work as a lot of recent demos and things have been quite 'made up' sci-fi tech (with lens flares!) so here was some sort of humanoid utility robot chassis to get the ball rolling. Like a more developed Boston Dynamics 'Petman' type robot that could be used for the military, similar territory Long and i explored on the DRONE webseries. When you head into the 'realistic humanoid military robot' territory it is hard to get away from (but i will try!) the brilliant work my co-workers Christian Pearce, Greg Broadmore and especially Aaron Beck have done the past few years and of course Masamune Shirow's Ghost in the Shell work before that, particularly the think-tank robots. This type of design is pretty fun but also feels a bit limiting in a way, as with the above vehicle this always feels more like being a slave to research and gathering way too many military/medical/robotics photos to make sure everything (hopefully) looks like it could be built by current day or slightly future manufacturing processes, i guess its just getting used to thinking within a set of more rigid limitations...... milled aluminum looking forms for body chassis, hexapod stabilizers/pistons, chunky/angular head forms, hexagonal 'stealth' panel breakups, aerials, helicopter vision optics, NO GLOWING LIGHTS especially for eyes etc (all basic rules/guidelines learned from working with Aaron Beck). Though if you aren't careful it can start to look like a pile of stacked rectangular junk like mine did, will try to avoid that next time. :P
Monday, June 1, 2009
Summer Update...
Got the go-ahead to show some work i did for a HL2 Mod last year, Dinosaurs and Nazi's.......who knew? I will see if i can find anything else i did for the project. Hopefully i can show some newer stuff soon.......back to work!
Download it here: Dino D-Day MOD



Speedie.
Vehicle practice.
Download it here: Dino D-Day MOD



Speedie.
Vehicle practice.
Labels:
dinosaurs,
environments,
nazis,
vehicle
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