Thursday, January 3, 2013

'Gritty and Real'....or something

Cleaning house before end of year, found this in one of my old folders. Bashed it together during Aaron Becks awesome CDW presentation in Sept while he was going over some of his techniques for creating concepts with a photo base. Some sort of post apocalyptic 911 (of course!) could definitely use a bit more love in the details/refinement but it is what it is, just messing around while watching a friend demo.

Basic idea was just some sort of militarized/armored plating over/replacing a 911 chassis (993 GT2 EVO to be exact). Similar world to what Aaron was creating his vehicle for in the demo though mine doesn't have the massive suspension like his had, though i could always say that this is what it looks like when its lowered and going fast, then when it goes offroad the suspension would raise up so it can handle rockier terrain etc. so it could handle many different types of terrain but was thinking of Australian/Afghanistan looking deserts/rocky roads in particular. In the world maybe humanity has organized itself to a degree and is trying to rebuild civilization in a couple developed towns with a moderately organized military force to protect it from outside bandits. This could be one of many of their patrol vehicles, i imagine each would be different in the town as they build over whatever they could find. Maybe it was an abandoned US military base to explain all the MWRAP plating etc? 
One 2013 resolution was creating more 'realistic' mechanical designs in my personal work as a lot of recent demos and things have been quite 'made up' sci-fi tech (with lens flares!) so here was some sort of humanoid utility robot chassis to get the ball rolling. Like a more developed Boston Dynamics 'Petman' type robot that could be used for the military, similar territory Long and i explored on the DRONE webseries. When you head into the 'realistic humanoid military robot' territory it is hard to get away from (but i will try!) the brilliant work my co-workers Christian Pearce, Greg Broadmore and especially Aaron Beck have done the past few years and of course Masamune Shirow's Ghost in the Shell work before that, particularly the think-tank robots. This type of design is pretty fun but also feels a bit limiting in a way, as with the above vehicle this always feels more like being a slave to research and gathering way too many military/medical/robotics photos to make sure everything (hopefully) looks like it could be built by current day or slightly future manufacturing processes, i guess its just getting used to thinking within a set of more rigid limitations...... milled aluminum looking forms for body chassis, hexapod stabilizers/pistons, chunky/angular head forms, hexagonal 'stealth' panel breakups, aerials, helicopter vision optics, NO GLOWING LIGHTS especially for eyes etc (all basic rules/guidelines learned from working with Aaron Beck). Though if you aren't careful it can start to look like a pile of stacked rectangular junk like mine did, will try to avoid that next time. :P