New trailer for our game released! Hope you guys like it, has been a blast to work on. :)
Have
been heavily involved in the Forerunner design on Infinite, was super
cool to see this space come together working with Sparth and the
talented environment team (Chiyo Lai, John Flath, Jihoon Kim, Patrick
Hammond and many others) at 343!
This project has been a huge
full circle experience for me. One of the reasons i became an artist in
the first place was because of the original Halo game(s). I wanted to
design levels/architecture specifically because of how interesting i
found the Forerunner designs to be. So to be able to come on board and
do exactly that after all these years, my 17-year old self is very happy
right now!
Cool to see some concept art get released already for Halo Infinite!
These were a couple early collab pieces between the incredible Sparth
and myself done during production of the trailer that were officially
released. Has been a career highlight having him as an AD, learn so much
everyday! :)
The first one was an image trying to figure out the overall space of the forerunner room before taking things further.
The second is a concept for the low power version of the Pelican after
the pilot has been living alone for a while. I was tasked with creating
some early lighting images (low/full power, emergency/warning) for the
story that Dan Chosich needed in the trailer. Look forward to sharing
more as they get released, fun times!
Shot in the trailer.