Showing posts with label CDW. Show all posts
Showing posts with label CDW. Show all posts

Friday, October 4, 2013

ZBrush for concept artists Vol. 2


This feels like it was done a lifetime ago, cool to see it finally coming out though! ZBrush for Concept Artists Vol. 2 coming very soon! Keen to see Vol. 3 wrapped up which will be sculpting and illustrating the dual hammerhead looking creature, posing scenes and all that fun stuff. Will think of some other goodies and freebies to include in the last 2 volumes. :) 

https://gum.co/blue2




Friday, May 10, 2013

ZBrush for concept artists Vol. 1

Thanks for your patience, the tutorial is now live!
https://gum.co/blue1
On top of the 3D files, layered .psd and the custom UI created in the demo i have also included 2 additional layered .psd's so you can see how i handle rendering different materials in Photoshop. Enjoy! :)
You can view a short preview here:


Sunday, September 9, 2012

CDW Wellington

Had a great time at the event demoing with my ridiculously talented co-workers Aaron Beck and Greg Broadmore (not to mention a very skilled audience!), i think i came away just as inspired as everyone else. We have been working next to each other for years but its rare that we actually get to sit down and watch each other work, very inspiring stuff to say the least! 

Here is a sample of some of the demos done over the course of 5 days (3 hours a day), these will be available shortly as a digital download / DVD through their website showing the creation of all of this (and more!) going over research, design sketches, world building, props/weapons/costumes, digital sculpting and illustration. I will make sure it includes all the ZB models and high-res layered Photoshop files used to create everything, i want to make it as dense as possible with content. :) I will also have the bottom creature fleshed out and rendered/posed for the DVD as well.  Stay Tuned

Here was a little warmup i did before the event in Wellington last week which fed into some of the demos created on the last day sculpting the body of a variation on this creature. Where some of the finals went below, kind of turned out too friendly than i was planning in the main rendering? I was creating a scene with some of the characters surrounding the creature, i think that and the grey unposed renders showcase what i was after more than the rendering.... hmm might redo that at some point to something more aggressive.

Tuesday, June 19, 2012

CDW Warmups


Starting to do some warmups for the CDW workshop in Australia next month. Haven't timed myself in a while so i wanted to get back up to speed. Was quite fun to go from idea, sketch, sculpture to rendering/painting in 3 hours, much faster than i was expecting! Im sure some friends could probably do this in 30 mins or something, but i tend to take too much time for personal work to experiment/fail, so this was fast for me. 

Will be doing this pretty regularly until July 7th and post anything else. Definitely keeping things a bit simple at this point so i will start attempting more and more complex designs within the time limit as i go along.


3hr or less limit on each so apologies for the light design.